Adriano Macchietto

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Interests

Character animation, game physics, AI, and graphics programming. Pretty much any programming that involves creating accurate visual-driven simulations of real world environments.

Education
M.S. Computer Science
University of California, Riverside
Winter 2009
B.S. Computer Science
University of California, Riverside
Fall 2005
Publications
Control of Rotation Dynamics for Ground Behaviors
Brown, D., Macchietto, A., Yin, K. K., Zordan, V.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2013 (Best Paper)
[Paper]
Momentum Control for Balance
Macchietto, A., Zordan, V.B., Shelton C.
Transactions on Graphics/ACM Siggraph 2009
[Paper] [Project]
Momentum-Based Balance Control for Simulated Characters
Masters Thesis
University of California, Riverside 2008
[Thesis]
Anticipation from Example
Zordan, V.B., Macchietto, A., Medina, J., Soriano, M., Wu, C.C., Metoyer, R., Rose, R.
ACM Virtual Reality Software and Technology (VRST) 2007
[Paper] [Project]
Interactive Dynamic Response for Games
Zordan, V. B., Macchietto, A., Medina, J., Soriano, M., Wu C.C.
ACM SIGGRAPH Sandbox Symposium 2007
[Paper] [Project]