Transformation Hierarchies with OpenGL

This lab will introduce you to transformation hierarchies with OpenGL. As with prior labs, you will need to download starter code OpenGL 3D viewer code. This code will provide you with a functional 3D OpenGL viewer as well as a realtime timer that you will need.

For this lab assignment you will be required to create and animate an object by transforming a set of basic geometric primitives. You will learn how to combine transformations to position and orient objects in 3D space, as well as how to make those objects move. After completing the lab, you should understand what a transformation hierarchy is. You will be allowed to choose the type of object you wish to model and animate; however, they must be subject to the following restrictions:

Here are some examples of interesting objects which meet the requirements:

Useful Links

The first two links are essential to understanding to understanding OpenGL. I strongly encourage that you explore these two resources if you are interested in using OpenGL beyond this course.

OpenGL User Guide (Redbook)
OpenGL Reference Manual (Bluebook)
GLUT Specifications